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Circuit Zandvoort - rFactor 2

 

Role: Environment Artist (Barriers, Building and Prop Creation)

Areas of Responsibility:

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  • Modelling and texturing barriers

  • Placing barriers using RailClone profiles (Amrco, Tyre Barriers, Tec Pro)

  • Modelling and texturing buildings to suit real life form

  • Creating and placing Advertisements replicating real life race events

  • Creating trim sheet textures

  • Creating and placing track side assets

  • Creating and setting up materials using in-house PBR workflow and engine

  • Overall scene dressing/placement

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  • Creating custom collisions for collidable objects

  • Optimisation of final packaged product

  • Setting up and preparing essential files for build package

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Software used:

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  • 3ds Max

  • Adobe Photoshop

  • Substance Painter

  • Substance Designer

  • iToo Software - RailClone

  • Gmotor 2 Engine

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You can view the circuit in the Steam Workshop - Click HERE

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