Circuit Zandvoort - rFactor 2
Role: Environment Artist (Barriers, Building and Prop Creation)
Areas of Responsibility:
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Modelling and texturing barriers
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Placing barriers using RailClone profiles (Amrco, Tyre Barriers, Tec Pro)
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Modelling and texturing buildings to suit real life form
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Creating and placing Advertisements replicating real life race events
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Creating trim sheet textures
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Creating and placing track side assets
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Creating and setting up materials using in-house PBR workflow and engine
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Overall scene dressing/placement
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Creating custom collisions for collidable objects
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Optimisation of final packaged product
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Setting up and preparing essential files for build package
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Software used:
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3ds Max
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Adobe Photoshop
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Substance Painter
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Substance Designer
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iToo Software - RailClone
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Gmotor 2 Engine
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You can view the circuit in the Steam Workshop - Click HERE