top of page

Circuit d’Azur - rFactor 2

 

Role: Environment Artist (Buildings and Props)

Areas of Responsibility:

​

  • Modelling and texturing buildings to suit real life form

  • Creating and upscaling track side props

  • Creating trim sheet textures

  • Creating and setting up materials using in-house PBR workflow and engine

  • Overall scene dressing/placement 

​

Software used:

​

  • 3ds Max

  • Adobe Photoshop

  • Substance Painter

  • Substance Designer

  • iToo Software - RailClone

  • Gmotor 2 Engine

​

You can view and purchase the circuit in the Steam Item Store - Click HERE

cote_006.jpg
cote_009.jpg
rF2_CircuitdAzur_01_Blur.png
bottom of page