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Circuit de Spa-Francorchamps - rFactor 2

 

Role: Environment Artist (Buildings and Generic Prop creation)

Areas of Responsibility:

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  • Modelling and texturing buildings to suit real life form

  • Creating trim sheet textures

  • Creating and placing track side assets

  • Creating and setting up materials using in-house PBR workflow and engine

  • Overall scene dressing/placement

  • Placement and setup of major building reflections (planes)

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Software used:

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  • 3ds Max

  • Adobe Photoshop

  • Substance Painter

  • Substance Designer

  • iToo Software - RailClone

  • Gmotor 2 Engine

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You can view and purchase the circuit in the Steam Item Store - Click HERE

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