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Circuit de Spa-Francorchamps - rFactor 2
Role: Environment Artist (Buildings and Generic Prop creation)
Areas of Responsibility:
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Modelling and texturing buildings to suit real life form
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Creating trim sheet textures
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Creating and placing track side assets
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Creating and setting up materials using in-house PBR workflow and engine
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Overall scene dressing/placement
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Placement and setup of major building reflections (planes)
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Software used:
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3ds Max
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Adobe Photoshop
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Substance Painter
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Substance Designer
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iToo Software - RailClone
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Gmotor 2 Engine
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You can view and purchase the circuit in the Steam Item Store - Click HERE
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